
Jeff
Co-Founder of Luna Wolf Studios
With a strong foundation in engineering, I specialize in developing innovative software solutions that blend technical expertise with engaging design. I’ve spent over a decade creating immersive experiences that solve real-world problems through the neuroscience of play, using games, tools, and platforms that educate, motivate, and create lasting impact.
Specializing in Unity and XR technologies, I’ve led cross-disciplinary teams in creating a diverse array of gamified experiences—from multiplayer strategy games to educational experiences and medical simulations. These projects have empowered organizations to launch FDA-approved treatments, gamify complex training protocols, and improve learning engagement.
I’ve delivered real-time interactive systems that integrate motion capture, electromyography, and other alternative control mechanisms. These systems enhance accessibility and provide data-driven insights for patient therapy, fitness, and STEM education. My work in this space has helped clinicians track patient progress remotely, provided kids with physical limitations a new way to engage with therapy, and brought measurable improvement to user outcomes through personalized gameplay.
In the cloud, I’ve architected and deployed low-latency gaming platforms using Unity, AWS, and WebRTC. These solutions allowed clients to securely stream fully interactive 3D simulations over low-bandwidth networks, unlocking entirely new deployment models for high-performance content. I’ve also built containerized infrastructure and CI/CD pipelines that automated Unity builds and service deployments, reducing release cycles and improving stability across web, mobile, and VR environments.
Beyond engineering, I’ve supported clients through video production, content creation, web development, and community management. This has helped teams launch with a cohesive brand presence and tools to grow their audience. This holistic approach has consistently led to successful product launches, meaningful player engagement, and long-term platform sustainability.
At the core of every project, I aim to push the boundaries of what games can do—combining technology and design to deliver experiences that matter.
My Portfolio
Health and Fitness Games
• HELIX by Luna Wolf Studios
• Lanebreak by Peloton
• SaeboVR by Barron Associates
• KneeBRIGHT by Barron Associates
• MOVE-IT by Barron Associates
• iCARE by Barron Associates
Educational Games
• NeuroSPARKS by Barron Associates
• EMPATHIE by Barron Associates
• Lab Rat by Legends of Learning
Indie Games
• ParaLily by Luna Wolf Studios
• Sheep Tag 2 by Luna Wolf Studios
• Travelers Refrain by Red Essence Games
• Cell to Singularity by Computer Lunch
• Citytopia by Reliance Games
• Save Samia by LaToya Forever
• Haberdashery by Luna Wolf Studios
• Target Crack by Luna Wolf Studios
Game Jams
• OK K.O.! Under Siege by Cartoon Network
• Plan C by Luna Wolf Studios
• Turbo Hobo Cannon by Luna Wolf Studios
• Lightning Luther by Luna Wolf Studios
• A World Apart by Luna Wolf Studios
• Fungeon Crawler by Luna Wolf Studios
Tutorials and Assets
• Audio Tutorial for Unity: the Audio Mixer
• How to Make a Match 3 Game in Unity
• ScriptableObject Tutorial: Getting Started
• Unity Cheat Sheet and Quick Reference 2018
…and many many more.